Hyperdrive: My approach to pose-based rig caching in Maya

This blog posts covers my approaches on the topic of posed-based rig caching, which I prototyped as a Maya plugin during my TD studies at Filmakademie. I called this project Hyperdrive and recently published the source code of the most recent prototype …


Use Python Wheels with Houdini / Nuke in 2019

During development of our pipeline toolset Scarif, I came across an issue with DCC Applications and certain Python packages. Since we are using quite a few open source Python modules to power our pipeline tools, we resort to a virtual environment in …


Nuke: Environment Variables in Read / Write

In my job as a Pipeline TD I often resort to old school environment variables to make my life easier. Not only are they really easy to work with, they are also a commonly supported way of keeping file paths relative to …


Export all Maya render layers as ASS files using Python

You would think exporting all render layers in Maya to Arnold Scene Source (.ass) files could be done without much hassle. So did I. To be fair, any confusion over this matter is a result of Mayas new render setup introduced a …