Tim Lehr

Tim Lehr

Technical Director | Pipeline & Tool Development

Hello there! I’m a technical director.R&D developer.student.freelancer.blogger.movie buff.music lover.otaku.*nix user.

WHO IS THIS GUY?

Hi, my name is Tim. I’m a student and aspiring R&D developer for feature animation / VFX from Germany. At the moment I’m enrolled in the Technical Directing course at Filmakademie Baden-Wuerttemberg, where I specialize in tool and pipeline development.

You’ll find my newest projects on here and I’ll regularly update this blog with new things I learned. If you have any questions, requests or just want to have a beer with me, feel free to write me a message.

FOLLOW ME ON TWITTER

LATEST REEL

Reel breakdown (PDF)

MY WORKS

Hyperdrive – Pose-based caching plugin for Maya (2018)

Hyperdrive – Pose-based caching plugin for Maya (2018)

Diploma R&D Project

Scarif – Pipeline Tools (2018)

Scarif – Pipeline Tools (2018)

Lead Developer

LuTi – Pipeline Tools (2016)

LuTi – Pipeline Tools (2016)

Developer

Mobu Realtime Tools (2016)

Mobu Realtime Tools (2016)

Developer

Behind the Beard (FMX 2018)

Behind the Beard (FMX 2018)

Pipeline TD

Beaver Your Beard (FMX 2018)

Beaver Your Beard (FMX 2018)

Technical Lead / Game Designer

Dreamlab (ITFS 2018)

Dreamlab (ITFS 2018)

Pipeline Developer

CONTACT

  • Tim Lehr
  • Uferstr.8, 35708 Haiger, Germany
  • +49 151 61493316
  • contact@timlehr.com

SEND ME A MAIL

from skills.coding import PythonC++QtSQLPyMELGitMaxscriptC#SwiftObjective-CJava

EDUCATION

2019

Diploma, Technical Directing

Filmakademie Baden-Wuerttemberg, Ludwigsburg (Germany)

Since fall 2016, I’m enrolled in the Technical Directing course at Filmakademie Baden-Wuerttemberg. I’m currently working on various student productions, expanding my computer graphics knowledge and  focusing on tool / pipeline development. I’m on track to graduate with my diploma in April 2019.

2016

B. Sc., Media computer science

Technische Hochschule Mittelhessen, Friedberg (Germany)

In spring 2016, I graduated with my Bachelor of Science at Technische Hochschule Mittelhessen. During my time there, I fell in love with computer graphics and shifted my focus from app development towards the animation industry.

INDUSTRY EXPERIENCE

2017

Pipeline TD / Developer (Freelance)

Mackevision, Stuttgart (Germany)

Recently, I did some pipeline development for the VFX division of Mackevision in Stuttgart, Germany. During the summer break of 2017 I developed a new set of Python tools for the new 3ds Max pipeline of the studio.

2015

R&D Developer (Freelance)

Metricminds, Frankfurt (Germany)

At Metricminds, I designed and developed a data streaming plugin for Autodesk MotionBuilder as part of my bachelor thesis. The C++ plugin is easy-to-use, very flexible and comes with a server module written in Python.

2013

iOS / macOS Developer (Freelance)

Dupp GmbH, Haiger (Germany)

From mid-2013 until mid-2017, I was working as a student employee for Dupp GmbH. I was solely responsible for the development, maintenance and deployment of a flexible shopping app written in Objective-C (later re-written in Swift). At the time, the app was in deployment for over thirty online-shops.

CODING SKILLS

Expertise in: Python (PEP8), Swift

Experienced in: C++, Qt / PySide, Git, PyMEL, C# (Unity), SQL, Obj-C

Knowledge in: Maxscript, Bash, YAML, XML, CMake, Sphinx, Java

Production proven knowledge in software design.

PRODUCTION SKILLS

Production tools: experienced in Maya, some knowledge in Houdini

Knowledge in: Rigging, Animation, Motion Capture, Rendering

Realtime tools: Unity (C#)

OTHER SKILLS

Operating systems: *nix (Fedora, CentOS, macOS), Windows

Languages: English (professional), German (native)

In my spare time I enjoy photography and blogging.