Tim Lehr

Tim Lehr

Technical Director | Pipeline Developer

Hyperdrive: My approach to pose-based rig caching in Maya

This blog posts covers my approaches on the topic of posed-based rig caching, which I prototyped as a Maya plugin during my TD studies at Filmakademie. I called this project Hyperdrive and recently published the source code of the most recent prototype on Github. It’s heavily inspired by the pose-based rig caching solution developed and presented by… Continue reading

Export all Maya render layers as ASS files using Python

You would think exporting all render layers in Maya to Arnold Scene Source (.ass) files could be done without much hassle. So did I. To be fair, any confusion over this matter is a result of Mayas new render setup introduced a few years ago. At the time of this writing, Arnold can only export… Continue reading