Tim Lehr

Tim Lehr

Technical Director | Pipeline Developer

Hyperdrive: My approach to pose-based rig caching in Maya

This blog posts covers my approaches on the topic of posed-based rig caching, which I prototyped as a Maya plugin during my TD studies at Filmakademie. I called this project Hyperdrive and recently published the source code of the most recent prototype on Github. It’s heavily inspired by the pose-based rig caching solution developed and presented by… Continue reading